Flash/ActionScript

Using BlackBerry PlayBook Class Files in Flash Professional

I created a video tutorial on DesignUpdate.com in which I show how you can add class files to Flash Professional in order to take advantage of the BlackBerry UI and components (buttons etc.). Eventually BlackBerry will come out with support for Flash Professional CS5 (probably in terms of a publish panel) but until then these steps will work.

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Feature Tour of Flash Catalyst "Panini"

I recorded a quick tour of Flash Catalyst “Panini”. Features include: dynamic resizing of components/apps/images, updated Interactions panel, Catalyst to Builder workflow, and custom skinnable components.

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Publish Your Flash CS5 App for a Free BlackBerry Playbook!

Developers who submit a qualifying BlackBerry PlayBook app that is accepted into BlackBerry App World prior to the initial product launch will receive a free BlackBerry PlayBook! Subject to certain terms and conditions of course. In light of this I thought I would record a tutorial how to turn a Flash Professional project into an app for the BlackBerry Playbook and then test it in the BlackBerry Playbook Simulator. Most of the steps are about […]

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Sizing Graphics Correctly Across Screens

Gone are the days when all you had to do is make sure your graphics were 72dpi. With an influx of mobile web ready devices and tablets comes new screen sizes, resolutions and pixels per inch. You must now ensure your graphics are the right size regardless of device. Tablets are Here to Stay Starting with the iPad, tablet devices have been the device of the year. But the big question was whether it is […]

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Flash Workflow Overview: Flash Pro, Builder and Catalyst

Adobe Creative Suite supports a complete workflow, from concept to design to development, with the ability to publish to any platform, including the browser, desktop, and mobile devices. Though the Flash platform can be used to create compelling content for virtually any screen, this post focuses on only two example use cases. The first is a rich data-centric Internet application created with the Flex framework, and the second is an immersive experience delivered via Adobe […]

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Tutorial: Creating Mobile Apps Using Flash CS5

Flash has long been the choice of designers and developers alike for creating rich, immersive interactive experiences across browsers and platforms, including mobile devices. In this tutorial you will learn how to create a simple game app for mobile devices. You’ll see how to adjust graphics for different screen sizes, access the accelerometer and publish to Android and iOS devices. Open the Start File Download the exercise file for this tutorial and unzip it onto […]

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Lynda.com: Flash Animation Projects

My latest Flash title is available on Lynda.com! Flash Professional CS5: Animation Projects, The title was created in response to people asking how I created the Flash animations for the various Dreamweaver courses.  In this course I demonstrate how to create and import assets, and then take those assets and bring them to life using dynamic motion, 3D, depth, and ActionScript just to name a few. Here is a list of everything I cover. Creating […]

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St. Louis Flash Camp this Friday!

In the St. Louis area this Friday? Then you should check out the St. Louis Flash Camp. One day full of great speakers in a cool venue. Learn how to access geolocation data or learn a few golden rules that can really make or break any design or development project. Get an understanding of usability in Flash player and how to make Flash more accessible, and learn how to “tween the impossible tween” in Jacob […]

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Hey Designer! Make the Logo Bigger!

I made this animation pretty quickly using the Bone tool as well as the new Spring for bones feature, which allows for more lifelike movement.  I also used the SmartMouth Flash extension, which makes it easy to swap out various mouths on the fly, allowing you to quickly sync audio to graphics. The song is from Burn Back and the character was created by Wayne Harris. Download source files.

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Flash Developers in Demand

A recent Wall Street Journal article states that top full-time Flash engineers can command more than $150,000 a year in salary.  The article cites the rise in online, social gaming as one reason for the high demand/high salaries. The article also mentions a developer that went freelance and since then has increased his salary 150% over three years ago. Another avenue you can take is going into business for yourself like Yoshikazu Tanaka, who is […]

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