SXSW Interactive: Future of the Web and Mobile Devices

This year I get to not only attend SXSW Interactive but I get to present! We will have a full day Adobe Camp and I’m looking forward to presenting on some hot new things we’re working on concerning HTML5 and CSS3 as well as show off what’s hot in the industry now and in the future. I have two sessions. The Future of HTML5 Motion Design as well as Understanding the Future of Web and […]

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Which technology to use when making a mobile app?

I’ve been thinking a lot about what technology is best for mobile. Removing the politics and personal preferences I’ve created this mindmap that goes through the decision process so the correct technology is used.

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Introducing the Adobe Creative Cloud

At Adobe MAX 2011 we announced the Adobe Creative Cloud. It is a new major initiative that really redefines the content creation process. But what does that mean? I’d like to go ahead and simplify what the Adobe Creative Cloud is. What is the Adobe Creative Cloud? It’s basically a subscription offering from Adobe. Starting at about $50/month. When it’s available (first half of 2012) you’ll have access to the entire Creative Suite to use […]

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Lynda.com: Building Mobile Apps for Multiple Devices

I demonstrate how to create, test, and publish a mobile app that works across multiple platforms (iOS, Android, and BlackBerry Tablet OS) and adapts to either a smartphone or tablet display. The course also tackles the issue of various screen sizes and densities and how to scale and adjust content. Exercise files are included with the course. Feel free to take them and make your own app! Check it out! What you’ll get out of this […]

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A Quick Preview of Adobe Edge

Preview of Adobe Edge – Preview 3 from Paul Trani on Vimeo. Available on labs.adobe.com is a new tool we’re working on called Adobe Edge. It allows you to create animated and interactive content using web standards such as CSS, JavaScript and HTML. It is very exciting to have the flexibility to create animation and interactivity visually in a fraction of the time it would take to write the same code. It’s also great for […]

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DevCon5 Presentations: Web Standards Hotness

Last week I had the honor of presenting at DevCon5 in Santa Clara. A great developer conference centered around using web standards to create dynamic user experiences. I presented two sessions. One around CSS3 and the other around HTML5 “hotness”. Below are the slide decks. I hope to have a more complete recording of the demos I did because that’s the exciting stuff. Seeing it all in action. But I guess that’s just a reason […]

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Flash Player, HTML5 and Adobe

http://vimeo.com/32495498 As I’ve traveled through South and Latin America, I’ve received various questions about Adobe, HTML5, Flash Player and Flex. I thought I’d take some time to answer them via video.

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Latin Flash Tour 2011

I’m really excited and honored to take part in the Latin Flash Tour this year!  I’ll be joining Lee Brimelow as well as other local presenters as we show off some of the coolest content and advancements in both Flash, HTML5 and other technologies. So if you’ve missed the Adobe MAX now is your chance to see the latest live as well as a few surprises Lee and I have cooked up. So save the date and […]

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Adobe Touch Apps

Announced today at Adobe MAX in LA, Adobe introduces the Adobe Touch Apps. Learn how to design, edit and present your creative work anywhere with Adobe Touch Apps. Integration with Adobe Creative Cloud lets you easily access files in Creative Suite or share with others. Below are some videos you might be interested in: What is Adobe Photoshop Touch? Product Manager John Nack introduces Photoshop Touch, one of Adobe’s new tablet apps for Android. A first […]

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Mobile Development: Android and iOS Device Setup

If you’re thinking about getting into mobile development you can only go so far without getting content ont a device. The easiest way, in my opinion, is to use a MacBook Pro and an Android device running Android 2.2. (I’m personally a fan of the Samsung Galaxy S2).  From there it’s literally “plug and play”. Just connect your Android device via USB and use Flash Pro to publish directly to the device. If you have […]

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