Mobile

Designing for the BlackBerry PlayBook

With the success of BlackBerry smartphones (17.5 percent of the global smartphone market share) it would be silly to not design for BlackBerry’s upcoming PlayBook tablet. But what makes the PlayBook different from other tablet devices when it comes to the design and user experience? This post takes a look at the specifics of designing for the BlackBerry PlayBook. Screen Design The screen size is 1024 x 600 pixels (display area of 6 inches x […]

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Flash to iOS FAQ

I’ve been asked a number of questions around publishing Flash content to iOS using the Packager for iPhone. The official Packager for iPhone FAQ is located here and is quite useful, but the purpose of this post is to expand on it to answer some specific questions: General Questions: How do we get a video to play within the app? FLV with VP6 in software @ 400kb/s or less, and around 200px wide. Full screen […]

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Creating Apps for Android Devices: An Introduction

Disclaimer Let me start off by saying that I work for Adobe so I’m probably bias (and have been for the past 15 years prior to working for Adobe). I just haven’t found better tools available that allow me to be creative. Know that my goal is to be as objective as possible. So if you feel any part seems incorrect then I’d love to hear it. Thanks! Why Android? There are different mobile platforms […]

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Using BlackBerry PlayBook Class Files in Flash Professional

I created a video tutorial on DesignUpdate.com in which I show how you can add class files to Flash Professional in order to take advantage of the BlackBerry UI and components (buttons etc.). Eventually BlackBerry will come out with support for Flash Professional CS5 (probably in terms of a publish panel) but until then these steps will work.

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Publish Your Flash CS5 App for a Free BlackBerry Playbook!

Developers who submit a qualifying BlackBerry PlayBook app that is accepted into BlackBerry App World prior to the initial product launch will receive a free BlackBerry PlayBook! Subject to certain terms and conditions of course. In light of this I thought I would record a tutorial how to turn a Flash Professional project into an app for the BlackBerry Playbook and then test it in the BlackBerry Playbook Simulator. Most of the steps are about […]

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Sizing Graphics Correctly Across Screens

Gone are the days when all you had to do is make sure your graphics were 72dpi. With an influx of mobile web ready devices and tablets comes new screen sizes, resolutions and pixels per inch. You must now ensure your graphics are the right size regardless of device. Tablets are Here to Stay Starting with the iPad, tablet devices have been the device of the year. But the big question was whether it is […]

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Tutorial: Creating Mobile Apps Using Flash CS5

Flash has long been the choice of designers and developers alike for creating rich, immersive interactive experiences across browsers and platforms, including mobile devices. In this tutorial you will learn how to create a simple game app for mobile devices. You’ll see how to adjust graphics for different screen sizes, access the accelerometer and publish to Android and iOS devices. Open the Start File Download the exercise file for this tutorial and unzip it onto […]

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Samsung Galaxy Tab – Android Tablet

Samsung is at FITC Mobile in Toronto and they happened to have a Samsung Galaxy Tab.  One of the first Android tablet devices (with the full web) so I thought I’d show you just a couple of its features: Samsung Galaxy Tab from Paul Trani on Vimeo. Samsung Galaxy Tab Specs: Network 2.5G (GSM/ GPRS/ EDGE) : 850 / 900 / 1800 / 1900 MHz 3G (HSUPA 5.76Mbps, HSDPA 7.2Mbps) : 900 / 1900 / […]

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FITC Mobile: All Aspects of Mobile in One Place

Back for its second year, FITC Mobile is one of the only events covering all aspects of mobile content development including Flash, HTML, Unity3D, and mobile usability just to name a few topics. Spans two full days of presentations with three tracks of presentations, plus one optional day of pre-conference workshops Covers iPhone/iPad, Android, Flash 10.1, Windows Mobile, HTML5, Unity, Marketing, Usability, and other relevant topics in the mobile world Includes more than 30 presentations […]

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