Mobile

Distribute and Monetize AIR Apps

Melrose (the monetization service formerly known as Shibuya) is now posted on Labs. While it is currently still a private beta almost anyone can sign up. Melrose enables developers and publishers to distribute and make money with AIR applications through application stores. Melrose enables application syndication to multiple stores so that publishers can reach millions of users. Intel AppUp Center and the Adobe AIR Marketplace are the first two storefronts available in Melrose. Developers can […]

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OnDemand: Going Multiscreen with the Flash Platform

Last week I participated in the eSeminar series “Going Multiscreen with the Flash Platform”and some of the presentations have been recorded and assets uploaded.  All are worth watching, (especially Thibault’s on optimizing web content). Best Practices in Optimizing Web Content Thibault Imbert: @thibault_imbert, http://www.bytearray.org Slides Recording: Coming soon The Quickest Way to Build Cross-Platform Apps with AIR 2 Paul Trani and Bruce Hopkins (BlogRadio): @podblogr, http://www.podblogr.com Assets and Recording Rich Internet App Development with Flash […]

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Video Encoding Format for Mobile

I’ve recently been working on encoding video for mobile devices and these are the best settings for the current device set that will support Flash: Preferred Alternate Video codec H.264 Constrained Baseline Profile, up to 30 fps On2 VP6 Simple Profile or Sorensen Spark, up to 30 fps Audio codec AAC-LC, 44.1 kHz, stereo MP3, 44.1 kHz, stere Wi-Fi 3G EDGE/1x-RTT Combined bit rate (audio and video) 500 kbps (350 kbps for On2 VP6 and […]

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OnDemand: Building Mobile Applications: Create a Game

I delivered a presentation on creating mobile applications using Photoshop and Flash Professional CS5 as well as Device Central CS5.  The result was a game playing on a Nexus One.  The presentation is now available on demand at the link below. Building Mobile Applications: Create a Game

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Web 2.0: Raising the Bar with Cross-Device Experiences

The bar is being raised on many fronts. Consumers expect content to “be there” on their device and they expect a consistent user experience within context of the medium. Designers and developers want to be able to meet these needs without recreating content per device. In this session I show how Adobe Creative Suite 5 can create experiences for the web, desktop and mobile devices. (Use your keyboard arrow keys to advance slides)

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Flash Player on Tablet Devices

Imagine taking a Flash project and porting it to the web, desktop and even tablet devices.  The Flash platform has got you covered. View on AdobeTV.com

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