Building Mobile Apps for Multiple Devices

By Paul Trani on January 5, 2012 in Flash/ActionScript
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I demonstrate how to create, test, and publish a mobile app that works across multiple platforms (iOS, Android, and BlackBerry Tablet OS) and adapts to either a smartphone or tablet display. The course also tackles the issue of various screen sizes and densities and how to scale and adjust content. Exercise files are included with the course. Feel free to take them and make your own app! Check it out!

What you’ll get out of this course:

  • Designing for mobile
  • Modifying existing web content for mobile delivery
  • Using the accelerometer
  • Setting up a mobile project
  • How to test and debug
  • Optimizing graphics and ActionScript for mobile
  • Creating scalable content
  • Adjusting for orientation
  • Sharing and updating graphics across multiple projects
  • Publishing an app to the App Store and Android Market

Probably the chapter I’m most happy about is testing and publishing an app for iOS. A pretty complex process that is boiled down into some very simple steps.


  1. Lionel January 6, 2012 Reply

    Excellent! Thanks.

  2. snl January 6, 2012 Reply

    Great tutorial– I’ve been looking for something like this for a while. Is there a recommended frame rate for developing Flash games for the iPhone? Or does it even make a difference?

    • Author
      Paul Trani March 26, 2012 Reply

      Frame rate is something you just need to test on various devices. It has a lot to do with the graphics on the screen and what you’re trying to “push around”. Basically I’d stick with 24fps and drop it down to 15fps. Chances are you can get away with 15fps just fine. All the best!

  3. Jim January 7, 2012 Reply


    I’ll be checking out the course as soon as I get through a couple other courses on Action script 3. I’m just finishing up your “Creating a First Web Site with Flash Professional CS5″.

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